![]() The toughest part to create - all the interiors, misc objects and anything decorative you find within the levels. the mutants were scrapped, because the first storyline idea involving TriOp picking up the mutagen which evolved into the Many was dropped. Shodan: former UNN personnel, security bots, cyborg assassins, turrets, security cameras, protocol droids Currency system: Nanites for hacking and researching, cyber modules for upgrades. Stat system: You'll have three basic stats (Weapons, Tech, Psi) and three minor stats (Medicine, Repair, Research), they influence weapons and items, as well as the hacking minigame and context-dependent situations (repairing medical stations for example) Audiologs and cyber modules are included too Items include some of the hypos from Shock 2 (health, anti radiation, anti toxin, psi) and mission relevant objects all weapons have specific fire scripts, a ricochet system has been added for some ![]() ![]() ![]() Most classic weapons and many items from Shock 2 will be present in slightly updated form Custom weapon scripts, visual effects and gameplay scripts A big fat UI overhaul,config file changes, modifications to the equipment files There will be two enemy factions, details will come later, because all the ideas are constantly changing throughout the process. The main story takes place several years after System Shock 2 (at the return of the Von Braun) on a UNN space station. ![]()
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